Museen der Stadt Wien – Stadtarchäologie

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Image-based 3D Documentation Aerial and Underwater

Call for Papers Photogrammetry, Georeferencing, Monitoring and Surveying Marco BLOCK-BERLITZ | Martin OCZIPKA(HTW Dresden, Germany) Keywords: image-based 3d reconstruction, photogrammetry, sfm, aerial, maritim Image-based 3D reconstruction is one of the standard tools used in archaeological excavations above and under water. Nevertheless, standardised workflows and recommendations for coping with and storing the enormous data are largely lacking. Especially in the field of underwater archaeology, practical solutions for reliable georeferencing are sought. In this session we want to talk about practical solutions and show current tools in the field of image-based 3D reconstruction. Focussing on key aspects of managing surveys, this session invites papers dealing with topics such as: complete workflows and case-studiesdecision/planning support processes for excavation campaignscamera and lighting solutions for underwater archaeologymonitoring: continuous excavation and site recording forconservation and long-term studiesand data management solutions for recorded data andlong-term accessibility of 3D data. Contributions and perspectives are welcome, and may include the topics listed above or further improve established practise and processes. SubmissionMind the new...

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Visualizing Hypotheses: Practical Handling of Uncertainty in Digital 3D Models

Call for Short Papers Christiane CLADOS1 / Heike MESSEMER2(1Philipps-Universität Marburg; 2Julius-Maximilians-Universität Würzburg, Germany) Keywords: 3D reconstruction, hypothesis visualisation, methods, standards, conventions, cultural heritage Digital 3D reconstructions of cultural artefacts, historical characters and architecture contribute to a better understanding of cultural heritage. In the broad user community, experts from various fields such as architecture, archaeology, art history, palaeontology, forensic anthropology, museology generate 3D reconstructions in order to gain insights into no longer existing evidence. Therefore, such reconstructions are a critical tool for the “translation” of scientific data into visualizations, which make these accessible to the expert community and the general public. However, due to knowledge gaps within the diverse set of underlying sources, uncertainties are part of nearly all digital models. As user communities handle the visualization of hypotheses in 3D reconstructions differently, the situation is still unsatisfactory. When can (a part of) a reconstruction be regarded as being hypothetical in the first place? How are uncertainties indicated visually? So far, no common principles for the visualization of hypotheses within 3D models have been established, leaving experts and practitioners with no guidance on hypothesis modeling. The aim of this roundtable, an initiative of the working group “AG Digitale Rekonstruktion”, is to discuss these issues from different disciplinary perspectives. Presenters are invited to address the following questions: How shall we deal with uncertainties in digital 3D reconstructions of cultural heritage architecture, cultural artefacts, individuals, and fossils? How can hypotheses be visualized in presentations for experts and the general public? What is the state of the art, and which factors influence the visualization of hypotheses? What can be the methods/designs/visions for the future? SubmissionMind the new...

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Hyperconnected museums and heritage sites: New approaches, new audiences. there’s more than meets the eye

Talila YEHIEL1 | Shani ZIV2 (1Mofet Institute, Tel Aviv | 2TheWandering.net, Tel Aviv, Israel) Keywords: Dynamic heritage, New audiences, Digital curating, Public participation, interactive maps, wandering , narratives The collaborative process of creating interactive experimental  heritage maps Experiences from  Puebla- , Mexico , Erez Israel museum and  five partners  of the congress  in Vienna. Challenges that will be discussed: How do we mediating collections and spaces? Who is curating and who is creating digital experiences around heritage sites? How the technology can support DIY (do it yourself) storytelling ? How do we encourage in situ experimental learning, balancing visual, sensual, social and technological? How can we feel close to the object with the supportive technology? Technological sustainability: From a catalog to interaction – How can your catalogue turn into Lego cubes that you can re-use to  build your visitors’ experiences ? From top down to profile oriented – How can you curate your visitors’ experiences? Especially new audiences From information to narrative – How can the curator visually tell the big story in the exhibition? 3.How does it work? Four models for starting points will be presented: On your own- substitute of traditional mediation by museums: maps, games, Audio guide, working sheets, labels evolution Academically speaking: The university as a leading institute that supports research and new innovations. The cultural community – museums and heritage professionals from the same city that decided to collaborate. Button up – students as content creators. Students collaborated with the curator and created original content around the exhibition. My supportive technology is the wandering platform. https://muse.run/ My personal site:...

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