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THANADOS

Stefan EICHERT | Nina BRUNDKE | Alexander WATZINGER | Roland FILZWIESER | Jennifer PORTSCHY(Natural History Museum Vienna and Austrian Archaeological Institute, Vienna Austria) Keywords: Burial Archaeology, Anthropology, Open Data, Digital Humanities, Open Source Description of the APP: THANADOS – The Anthropological and Archaeological Database of Sepultures (https://thanados.net and https://github.com/stefaneichert/thanados) is an open source online application for the dissemination, presentation and visualisation of data on archaeologically and anthropologically investigated burials.It works with data based on the CIDOC-CRM that were acquired through the OpenAtlas system (https://openatlas.eu). It represents an open data repository of Austrian cemeteries from the Early Middle Ages and allows the user to browse these data on very detailed levels, conduct all kinds of queries and visualise them via maps, plots etc. and export them to various formats for further research. It includes a vocabulary for burial archaeology and anthropology, links to various gazetteers, detailed metadata and provides an API for linked open data.It comprises – amongst other things – descriptions, classifications, images and (if available) 3D models (e.g. https://thanados.net/entity/137011) of finds and features, detailed osteology data (e.g. https://thanados.net/entity/119172 “Osteology tab”) and allows for intrasite as well as for intersite searches and GIS visualisations with a variety of options.It is being developed within an ongoing “GoDigital! – Next Generation” project of the Austrian Academy of Sciences. The project is hosted at the Natural History Museum Vienna (Prehistory Department) and the Austrian Archaeological Institute (OeAW – Vienna) in cooperation with the Austrian Centre for Digital Humanities and Cultural Heritage (ACDH-CH). Technically it is entirely based on open source technology and released under the MIT license. The content is released under a Creative Commons Attribution 4.0 International...

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Time Traveller

Walpola Layantha PERERA | Heike MESSEMER | Matthias HEINZ(Technische Universität Dresden, Germany) Keywords: Artificial Intelligence, Mobile App, Cultural Heritage, Digital Humanities, Art History Description of the APP: The European Commission and cultural institutions in Europe realized that it is vital to document architectural cultural heritage digitally. Hence, a vast amount of 2D images, 3D models and textual historical data has been generated already by academic, non-governmental and commercial organizations. Artificial Intelligence (AI) can help to interpret and present this big data of historical information on mobile apps in creative and interesting ways. Therefore, building an AI supported mobile app by using this big data to travel through the history of an architectural icon is the aim of this project. To achieve this goal a dataset is built by photographing relevant buildings. Historical data of the buildings are obtained by accessing historical big data in the form of texts, images and 3D data with the help of AI. The agglomerated information is presented on the interface of the app. This process lets the users travel through the history of the building virtually, so they can dive into the multi-layered past of architectural cultural heritage. As a proof of concept, the app will be developed for cultural heritage buildings in Dresden. | Especially for researchers and students in the field of art and architectural history and history the app can be a fruitful research tool. The users have the possibility to gain access to a vast amount of data of cultural heritage including metadata and corresponding sources digitally. They can retrieve the data and implement it in their studies. The app provides access to information in a quick way and thus helps students to learn about architectural history. | Moreover, this app offers the possibility for history enthusiasts and tourists to travel to the architectural...

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Iron Age Danube eLearning

Marko MELE | Anja HELLMUTH KRAMBERGER(Universalmuseum Joanneum, Graz, Austria Keywords: Archaeology; methodes; museum; research; Iron-Age-Danube Description of the APP: The Iron Age Danube eLearning App was developed in the frame of the Interreg Danube Transnational project MONUMENTALIZED EARLY IRON AGE LANDSCAPES IN THE DANUBE RIVER BASIN (Iron-Age-Danube), with the aim to present the work of archaeologists to wide public. The App offeres information about different stages of archaeological research from archive research, prospections, excavations, restoration to museum display. It offers a learning an play mode and is made in 5 languages. Google play: https://play.google.com/store/apps/details?id=at.axtesys.iron_age_danube&hl=enApple store: https://apps.apple.com/us/app/iron-age-danube/id1479690480Homepage developer:...

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Junction Earthworks Trail Tour

Jose KOZAN | Iara KOZAN(Heartland Earthworks Conservancy; Virtual Grounds Interactive, Cincinnati, OH, USA Keywords: Earthworks, Augmented Reality, Vanished Heritage, Virtual Reconstruction Description of the APP: Many types of vanished heritage sites now benefit from virtual reconstructions, but large earthworks present several specific problems, including their vast, almost incomprehensible scale, and their often severely-degraded conditions. Like many of the region’s ancient American Indian monuments scattered throughout the USA, the Junction Group of Earthworks has been flattened by many decades of agriculture. Originally documented in a mid-nineteenth century engraving, the site was object of two magnetic surveys conducted in 2005 and 2015, which were a resounding success. The ancient earthworks circles, crescents, and other figures were revealed in unprecedented detail in the magnetic data.The Junction Earthworks Trail Tour app helps with the virtual rebirth of this two-thousand-year-old geometric earthwork complex in Chillicothe, Ohio, USA. The downloadable app is coordinated with a trail and its five sign locations, providing wayfinding along with several visualization and interpretation tools. Signage text is complemented in the app by in-depth videos and interviews, and 360-degree rendered panoramas of the virtually restored complex. A digital model of the earthworks opens in augmented reality which users can explore, choose between map overlays of the old engraving and the new mag-data, open content windows, and simulate water on the geometric figures’ interior ditches.The app gives Junction Earthworks visitors innovative and uniquely effective ways to grasp the complex history, formal precision, vast scale, and even the sacred aura of this ancient ceremonial center. The Junction Earthworks Trail Tour app is available free for download from Apple’s App Store and Google...

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Angry Young Man: 30 Years Later. Still ANGRY?

At CAA87 in Leicester I spoke about a flexible excavation recording methodology and the software environment to support it. It was flexible in the field but well documented and pretty explicit as to what everything meant. Mike Rains continued the development of this architectural outline to produce the Integrated Archaeological Data Base (IADB) that we know today. Now 30 years later I am known for my endless droning about the CIDOC Conceptual Reference Model (CRM) (ISO21127) and the benefits it brings. The CRMarchaeo and CRMBA (Archaeological Buildings) extensions are nearing completion so what am I still angry about? 1.       Data meaning is still not explicit and certainly not explicit enough to be machine processable! 2.       The universal confusion of format with reusability (think XML, RDF(S) and LOD) 3.       No recognition of the tension between novelty and reuse 4.       Data honesty is still considered risky and scary and time/resource consuming. Face it your data is NEVER going to be perfect. 5.       The waste of talent. So many early career female scholars are being put off by the disciplines behaviour. Conferences like ours need to make it easier to attend for...

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Virtual and Augmented Reality for Maritime Archaeology

Fotis LIAROKAPIS, Research Centre on Interactive media, Smart systems, and Emerging technologies, Cyprus Abstract: The project iMARECULTURE (Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritage) is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. The aim of the project is to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. This keynote will present results in respect to virtual and augmented reality interfaces for underwater environments. In terms of virtual reality, two different types of applications will be illustrated. The first one is a dry-visit solution for exploring ancient sites and it is focused on the general public. The second one is a serious game that aims in teaching maritime and archaeologist students the main principles of ‘site formation’, ‘surveying’ and ‘excavation’. Moreover, a novel augmented reality underwater interface will be presented which can detect square markers in poor visibility conditions as well as serve as virtual guide for divers that visit underwater archaeological sites. Evaluation results will be presented for all applications illustrating the effectiveness of the interfaces. CV: Dr. Fotis Liarokapis is currently a senior researcher with the Cyprus University of Technology, Limassol, Cyprus as well as with the Research Centre on Interactive media, Smart systems, and Emerging technologies (RISE), Nicosia, Cyprus. He received the D.Phil. degree from the University of Sussex, U.K., and has worked as a Research Fellow with City University, London, U.K., Coventry University, U.K., and most recently at Masaryk University, Czech Republic, where he was an Associate Professor and Director of the HCI Lab. Dr. Fotis Liarokapis has contributed to more than 130 refereed publications with more than 3900 citations (h-index: 30 and i10-index: 70). He has organised multiple conferences and workshops and he is the co-founder of the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Currently, he is the co-chair of IEEE CoG 2020 and he is a member of...

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