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With gratitude: An affectionate, personal review of 20 years unbroken CHNT participation

David BIBBY, Germany In around 20 years of attendance at the CHNT (or „Workshop Archäologie und Computer” as it used to be called) I have had a unique opportunity to observe and experience the long term development both of the conference and the technologies presented there. The CHNT has become a veritable “landmark” in the topography of technologies applied in archaeology – a regular yearly stopover in Vienna for experiencing the new, taking stock of our own progress and not least meeting colleagues who, over the years in Vienna, have become friends. Personally, my everyday professional activities have profited in many ways from the experiences made and the technologies discovered at the CHNT. But more than that, the CHNT Vienna has fundamentally influenced, even moulded, the direction and structure of my own work in archaeology over the last two decades. And in doing so the CHNT has helped to sporn further valuable project on a European scale – sometimes directly, sometimes to a lesser extent, but always at least hovering in the background. With all this in mind I hope to offer you a short but affectionate review of the “Workshop Archäologie und Computer Vienna”/“CHNT” from a very personal point of...

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Virtual and Augmented Reality for Maritime Archaeology

Fotis LIAROKAPIS, Research Centre on Interactive media, Smart systems, and Emerging technologies, Cyprus Abstract: The project iMARECULTURE (Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritage) is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. The aim of the project is to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. This keynote will present results in respect to virtual and augmented reality interfaces for underwater environments. In terms of virtual reality, two different types of applications will be illustrated. The first one is a dry-visit solution for exploring ancient sites and it is focused on the general public. The second one is a serious game that aims in teaching maritime and archaeologist students the main principles of ‘site formation’, ‘surveying’ and ‘excavation’. Moreover, a novel augmented reality underwater interface will be presented which can detect square markers in poor visibility conditions as well as serve as virtual guide for divers that visit underwater archaeological sites. Evaluation results will be presented for all applications illustrating the effectiveness of the interfaces. CV: Dr. Fotis Liarokapis is currently a senior researcher with the Cyprus University of Technology, Limassol, Cyprus as well as with the Research Centre on Interactive media, Smart systems, and Emerging technologies (RISE), Nicosia, Cyprus. He received the D.Phil. degree from the University of Sussex, U.K., and has worked as a Research Fellow with City University, London, U.K., Coventry University, U.K., and most recently at Masaryk University, Czech Republic, where he was an Associate Professor and Director of the HCI Lab. Dr. Fotis Liarokapis has contributed to more than 130 refereed publications with more than 3900 citations (h-index: 30 and i10-index: 70). He has organised multiple conferences and workshops and he is the co-founder of the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). Currently, he is the co-chair of IEEE CoG 2020 and he is a member of...

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Phygital Heritage

The integration of Digital Technology into Physical Reality for Communicating Heritage Eslam NOFAL, Maastrich University, The Netherlands Abstract: Heritage forms a unique asset by expressing the richness and diversity of our history, possessing vast amounts of information that varies from factual and explicit, to more tacit and embedded. Tacit knowledge of heritage is typically more challenging to communicate to visitors in understandable and engaging ways due to its implicit and abstract character. Therefore, this lecture presents how heritage information can be communicated to visitors in more engaging, educational and meaningful ways. Thus, the approach of “Phygital Heritage” will be presented, which entails how heritage information can be disclosed via simultaneous and integrated physical and digital means. We hypothesize that this approach forms a potential medium for more engaging and meaningful communication of heritage information to a broader public. The lecture will also present a set of in-the-wild studies, in which interactive prototypes were designed and deployed in real-world heritage and museum environments to explore how the ‘Phygital’ approach facilitates the communication of heritage information to museum visitors and how it affects user engagement. Accordingly, a mixed-methods evaluation methodology was deployed in all studies in order to assess heritage communication and user engagement; such as observation, interviews, sketching, and user experience questionnaires. The interactive prototypes were designed to communicate different forms of heritage information in several contexts. The prototypes were created with rapid fabrication, and benefited from emerging technologies and phygital approaches. CV: Dr. Eslam Nofal currently is a Postdoctoral Researcher in Digital Heritage at Maastricht University (Netherlands). He is also affiliated to the Department of Architecture at Assiut University (Egypt). His main research interests are related to digital heritage, interaction design, emerging technologies (e.g. AR, VR, and tangible interaction), human-computer interaction; focusing on designing, implementing and evaluating interactive systems that help users to gain insights and knowledge, in particular the communication of heritage information and visitors’ engagement in museums and beyond. Dr. Nofal holds a five-year bachelor’s degree in Architectural Engineering from Assiut University (Egypt). In 2011, he obtained a joint Master Degree in Management of Cultural Heritage and Landscapes as an Erasmus Mundus scholarship (Université Jean Monnet, France...

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3D impact from Archaeologist perspective

Advanced Archaeological Training The proper methodology to best utilize mature technology Roy ALBAG (1) | Shani ZIV (2)((1)Archaeolgist and architect | (2)experiental learning technology expert, Israel) Keywords: Integration, gamification, 3D ¨Simulation are  for creating insights not images. these insights lead to discovery, interpretations and decisions” Stuart k. Card Restorative 3D is meant to enhance critical thinking. The control of the way visual reconstruction is iterpeted is essentialfor both professional and wide audiences. Archaeologists, archaeological sites and museums can learn, teach and spread their concepts by integrating visualization technology with interactive storytelling. The combination facilitates the interpretation and integration of findings. The output is a multi layer product that can be manifested in the following formats: Academic publication support and better understanding of excavationWider audience involvement with web based excavation interactive mapUsing scientifically based archaeological materials for immersive experienceGamified education experience Workshop structure:Each participant will present one interactive 3D simulation of his excavation that has an impact on his publication. The  simulation will include current view, 2 optional restorative options, 10 integrated artifacts including 2 with 3D objects. The view will have 2 interfaces one for distance visit of the site and the second for on-site visit. Applicants: Archaeologist with either an existing 3D simulation in the process on creation Archaeological sites/ museum with large data sets that need alternative perspectives Archaeological sites/ museum lacking resources for fiscal restoration Archaeological sites/ museum with large data sets that want online exposure Requirements: Plan and sections of the site Photogrammetry of the site Artifacts list: image, description, information, 360 from site Optional 360 reconstruction with findings 3D modelwith artifactswithout Archaeologist who don’t will be required to hire a 3D modelist (we can provide that service if convenient) for the structure and...

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AI methods for digital humanities

New pathways towards Cultural Heritage Call for Paper Piotr KUROCZYNSKI (1)| Günther GÖRZ (2) | Christoph SCHLIEDER (3)((1)Hochschule Mainz – University of Applied Sciences | (2)FAU Erlangen-Nürnberg | (3)Otto-Friedrich-Universität Bamberg, Germany) Keywords: knowledge representation, natural language processing, image and object analysis, reasoning Call: The digital transition opens new perspectives for researchers interested in cultural processes. An increasing part of the material and immaterial heritage of Western culture is accessible via digital representations such as digital editions of manuscripts, multispectral images of paintings, 3D models of archaeological findings or 3D models of source-based reconstructions. Digital representations have the obvious advantage of permitting simultaneous remote access. Additional effort is needed to include more cultural creations in the digital transition. Beyond that, the sheer number of those creations already digitally accessible raises new challenges for humanities scholars. The task of analyzing and linking the many pieces of information becomes more important and difficult than ever.AI methods provide solutions to some of the challenges involved. The Semantic Web technology stack, for instance, permits knowledge-based algorithms to assist scholars in the task of linking large cultural data sets. Another issue is the vagueness and uncertainty omnipresent in the historic study of cultural processes. AI research has devised a number of methods able to deal with these phenomena. It is important, however, to realize that humanities scholars have specific requirements.The session gathers AI researchers and interested digital and spatial humanities scholars. We encourage submissions that report on work in progress or present a synthesis of emerging research trends. Topics of interest include, but are not limited to:• Knowledge representation for source-based (hypothetical) 3D reconstructions • Web-based image and object classification and analysis • Ontological approaches to semantic heterogeneity • Knowledge graphs in the humanities • Spatio-temporal reasoning for archeology, built heritage (art and architecture) • Reasoning about and learning from uncertain or ambiguous evidence • Serious game design for cultural heritage, crowdsourcing and location-based games Submission (open until July 31, 2020)Mind the...

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Submission – Special Session

The organisers of CHNT 25 invite everyone to submit their contribution as long abstract.The Urban Archaeology of Vienna will publish the proceedings online and open access. Publication is only possible for contributions held with at least one presenter who showed up at the conference. Please mind the following rules for contribution:(1) papers must be submitted in the correct format by July 31, 2020   at the latest. Please download the template here(2) additional instructions can be found in the template(3) long abstracts must be one (1) until (2) pages in length and contain 250 words or above(4) at least one illustration are required(5) and one significant reference (not mandatory)(6) long abstracts must not be written in first person (“the survey project was planned” instead of “we planned the survey project”) or active voice(7) long abstracts must be written either in British or American English (the spelling should not be mixed).(8) submission of the submission form belowTo submit your long abstract, please: fill in the submission form send your files (DOC(X) or ODT and PDF) via wetransfer.com or similar to: kongrarchae@stadtarchaeologie.at All submissions will be subject to a single round of academic refereeing. It is therefore possible that your submission is rejected or you will be asked to make some changes to your long abstract before it is accepted. In the case of acceptance you will have different possibilities for publication. Notice: JavaScript is required for this...

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