Museen der Stadt Wien – Stadtarchäologie

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Rob van Haarlem

© Rob van Haarlem is co-owner of Tijdlab, a 3D and GIS company from the Netherlands with a focus on innovation and chairman of SAP (Foundation for Archaeology and public). During my study, (Archaeology at Saxion University of Applied science, Deventer) he worked on several excavations in The Netherlands and Germany.  With Tijdlab the main focus is on bringing archaeology to the public in new and exciting ways. We try to reach our goal by developing games, augmented reality applications an d virtual reality experiences. We are always trying to improve existing and new workflows for vast amounts of 3D data and GIS. In 2019 we worked on a research for procedural modelling of scale models. This same workflow is now being implemented for visualising and mapping old mines. For GIS I’m working on IMMU, an interactive GIS viewer with the ability to process and share desk surveys, fieldwork and reporting within a system. In addition, the software can be linked to RTS and GPS and all data is processed directly to your liking. For the future, we also want to directly link the 3D models...

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Bert Brouwenstijn

CURRICULUM VITAEAmsterdam, The Netherlands WORKING EXPERIENCE: 2011 – now (GIS)Cartographer, Art Director and Photographer, 3D specialist Research Institute CLUE+, Faculty of Humanities, Vrije Universiteit Amsterdam 1999-2011 Staff member Department of Communication and CLUE+: (GIS)Cartographer, Graphic Designer and Archaeological Illustrator Faculty of Humanities, Vrije Universiteit Amsterdam 1992 Utrecht University Basic programming 1983 Mediacollege Amsterdam Study Graphic Design 1996-1999 Owner UvA-Kaartenmakers B.V.: (GIS)Cartographer and Art Director UvA-Kaartenmakers B.V. 1978 Technical School Patrimonium Study Electrotechnical technician C-niveau 1986-1996 Cartographer, Archaeological illustrator, Graphic Designer Faculty of Humanities, University of Amsterdam EDUCATION: Recent courses Tripolis, Tridion, Object Photography 3D Studio Max, 3D software E-On Vue, digital landscape reconstruction1997Utrecht UniversityStudy Technical CartographyCoursesAdobe Photoshop Adobe InDesign Adobe IllustratorAdobe Dreamweaver webdesign1992Utrecht UniversityBasic programming1983Mediacollege AmsterdamStudy Graphic Design1978Technical School PatrimoniumStudy Electrotechnical technician C-niveau HOBBY’SCartographySport (badminton, football) History in generalGraphic Design...

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Alexandru Hegyi

has been appointed as a postdoctoral researcher at the ‘Sylvia Ioannou’ Chair in Digital Humanities. He studied at Western University of Timișoara, Romania, where he earned his Bachelor’s degree in History and his M.A degree in Interdisciplinary Archaeology. He continued his studies at the same university’s Department of Geography, where he was awarded his doctorate in 2018. He is involved in research related to applied geophysics and remote sensing in archaeology. Copyright: Alexandru Hegyi Alexandru has been involved in several international archaeological and environmental projects in Romania, Bulgaria, Hungary, Montenegro, Albania and...

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Archiving by Analogization !?

Reiner GÖLDNER(Archaeological Heritage Office Saxony, Germany ) Keywords: digitalization, analogization, archaeological documentation, archiving We love digitization because we live in a digital world. Information technologies (IT) help us to tackle complex affairs like never before. Bookshelves, photo albums, worldwide maps, excavation documentation available at about 100 grams of IT, as is intelligent interpretation of handwriting as well as voice and face recognition. No problem. Archaeology too benefits greatly from such digital methods.But contemplating sustainability, preservation and things that remain, the chances for digitized objects are not that good. Digital life is short and it takes much effort to archive digital content and especially digital functionality. Often it is too expensive. Often there is no spare capacity for the preparation and curation of archive material. So mountains of digital data grow and grow, waiting to be excavated by future digital archaeologists.But contemplating cognition, creativity and our real world interaction, bits and bytes are usually not helpful, we need analogue Information. We read analogue texts, study analogue images and listen to analogue sounds. Scientific reasoning will continue to be a non-digital method (even though artificial intelligence seems to expand into refrigerators and washing machines). So digitization needs analogization (Fig. 1). Fig. 1. Digitization needs Analogization (© R. Goeldner) Archaeologists, especially, are familiar with lots of analogue things that survived thousands of years (without any curation effort). Some archivists also try to preserve digital information in an analogue form (hardcopy), maybe on/in LE paper, PET microfilm or ceramic tiles. The major advantage is, these archive materials are directly readable (recognizable), without any help of IT.So one may hit on the idea of omitting all the IT. Wouldn’t it be cheaper to draw excavation plans on paper than digitize it first and print it out last? Wouldn’t it be more authentic to draw a plan directly by hand then to trust hidden data exchange of bits and bytes? This short presentation will offer some provocative ideas on digital archiving that are well suitable to be discussed by interested participants. ReferencesR. Göldner: Archivierungsmethoden. In: Ratgeber zur Archivierung digitaler Daten, pp. 11-14. (online)MOM – Memory of...

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Developing Tachy2GIS – Result and Perspective

Christian TRAPP1 | Reiner GÖLDNER2 (1Software Developer, Germany | 2Archaeological Heritage Office Saxony, Germany) Keywords: excavation, survey, total station, GIS The Hamburg Archaeological Museum maintains the development of basic components of “Tachy2GIS” (which is a real implementation of the “TachyGIS” idea). The existing prototype now is consolidated and extended due to basic requirements. By providing direct communication between a total station and the open source geographic information system QGIS, Tachy2GIS connects the well understood tool of the hand drawn map with the abilities of modern measuring equipment and geographic information systems. Drawing an excavation plan on a computer screen with a total station as stylus allows survey results to be reviewed and corrected in situ and immediately. Fig. 1. Digitization needs Analogization (© R. Goeldner) Geographic information systems are first and foremost map making software and Tachy2GIS is aimed at the archaeological community, which has special requirements towards said systems: Archaeological data is inherently very three-dimensional. There are almost always features on top of each other and also such that are much more vertical than flat. Both cannot be satisfactorily represented in a 2D top down view. Thus the next step is to add 3D interactive capabilities beyond the scope provided by QGIS in its current state.Right now we are researching how to achieve this, while keeping in mind that the typical laptop in the field will lack powerful graphics hardware. Progress is being made and we are looking forward to show off some implementation details. With this on the way, our eyes are set on extending the data acquisition side of Tachy2GIS to support a wider base of input hardware, which poses a new set of technological and financial challenges, as we need access to a variety of expensive devices which may use undocumented proprietary protocols.So the development is highly oriented on requirements of real archaeological excavations. It also follows principles of Free and Open Source Software to reduce overall expenses of the archaeological community. The short presentation will show results and perspectives of the Tachy2GIS developing project. ReferencesWorkshop „Digitale Grabungsdokumentation – objektiv und nachhaltig“, Dresden 2018-02J. Räther, C. Schubert: Werkstatt-Resümee TachyGISC. Trapp: Tachy2GIS – mit der Totalstation...

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