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AI methods for digital humanities

New pathways towards Cultural Heritage Call for Paper Piotr KUROCZYNSKI (1)| Günther GÖRZ (2) | Christoph SCHLIEDER (3)((1)Hochschule Mainz – University of Applied Sciences | (2)FAU Erlangen-Nürnberg | (3)Otto-Friedrich-Universität Bamberg, Germany) Keywords: knowledge representation, natural language processing, image and object analysis, reasoning Call: The digital transition opens new perspectives for researchers interested in cultural processes. An increasing part of the material and immaterial heritage of Western culture is accessible via digital representations such as digital editions of manuscripts, multispectral images of paintings, 3D models of archaeological findings or 3D models of source-based reconstructions. Digital representations have the obvious advantage of permitting simultaneous remote access. Additional effort is needed to include more cultural creations in the digital transition. Beyond that, the sheer number of those creations already digitally accessible raises new challenges for humanities scholars. The task of analyzing and linking the many pieces of information becomes more important and difficult than ever.AI methods provide solutions to some of the challenges involved. The Semantic Web technology stack, for instance, permits knowledge-based algorithms to assist scholars in the task of linking large cultural data sets. Another issue is the vagueness and uncertainty omnipresent in the historic study of cultural processes. AI research has devised a number of methods able to deal with these phenomena. It is important, however, to realize that humanities scholars have specific requirements.The session gathers AI researchers and interested digital and spatial humanities scholars. We encourage submissions that report on work in progress or present a synthesis of emerging research trends. Topics of interest include, but are not limited to:• Knowledge representation for source-based (hypothetical) 3D reconstructions • Web-based image and object classification and analysis • Ontological approaches to semantic heterogeneity • Knowledge graphs in the humanities • Spatio-temporal reasoning for archeology, built heritage (art and architecture) • Reasoning about and learning from uncertain or ambiguous evidence • Serious game design for cultural heritage, crowdsourcing and location-based games Submission (open until July 31, 2020)Mind the...

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Submission – Special Session

The organisers of CHNT 25 invite everyone to submit their contribution as long abstract.The Urban Archaeology of Vienna will publish the proceedings online and open access. Publication is only possible for contributions held with at least one presenter who showed up at the conference. Please mind the following rules for contribution:(1) papers must be submitted in the correct format by July 31, 2020   at the latest. Please download the template here(2) additional instructions can be found in the template(3) long abstracts must be one (1) until (2) pages in length and contain 250 words or above(4) at least one illustration are required(5) and one significant reference (not mandatory)(6) long abstracts must not be written in first person (“the survey project was planned” instead of “we planned the survey project”) or active voice(7) long abstracts must be written either in British or American English (the spelling should not be mixed).(8) submission of the submission form belowTo submit your long abstract, please: fill in the submission form send your files (DOC(X) or ODT and PDF) via or similar to: All submissions will be subject to a single round of academic refereeing. It is therefore possible that your submission is rejected or you will be asked to make some changes to your long abstract before it is accepted. In the case of acceptance you will have different possibilities for publication. Notice: JavaScript is required for this...

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Rob van Haarlem

© Rob van Haarlem is co-owner of Tijdlab, a 3D and GIS company from the Netherlands with a focus on innovation and chairman of SAP (Foundation for Archaeology and public). During my study, (Archaeology at Saxion University of Applied science, Deventer) he worked on several excavations in The Netherlands and Germany.  With Tijdlab the main focus is on bringing archaeology to the public in new and exciting ways. We try to reach our goal by developing games, augmented reality applications an d virtual reality experiences. We are always trying to improve existing and new workflows for vast amounts of 3D data and GIS. In 2019 we worked on a research for procedural modelling of scale models. This same workflow is now being implemented for visualising and mapping old mines. For GIS I’m working on IMMU, an interactive GIS viewer with the ability to process and share desk surveys, fieldwork and reporting within a system. In addition, the software can be linked to RTS and GPS and all data is processed directly to your liking. For the future, we also want to directly link the 3D models...

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Bert Brouwenstijn

CURRICULUM VITAEAmsterdam, The Netherlands WORKING EXPERIENCE: 2011 – now (GIS)Cartographer, Art Director and Photographer, 3D specialist Research Institute CLUE+, Faculty of Humanities, Vrije Universiteit Amsterdam 1999-2011 Staff member Department of Communication and CLUE+: (GIS)Cartographer, Graphic Designer and Archaeological Illustrator Faculty of Humanities, Vrije Universiteit Amsterdam 1992 Utrecht University Basic programming 1983 Mediacollege Amsterdam Study Graphic Design 1996-1999 Owner UvA-Kaartenmakers B.V.: (GIS)Cartographer and Art Director UvA-Kaartenmakers B.V. 1978 Technical School Patrimonium Study Electrotechnical technician C-niveau 1986-1996 Cartographer, Archaeological illustrator, Graphic Designer Faculty of Humanities, University of Amsterdam EDUCATION: Recent courses Tripolis, Tridion, Object Photography 3D Studio Max, 3D software E-On Vue, digital landscape reconstruction1997Utrecht UniversityStudy Technical CartographyCoursesAdobe Photoshop Adobe InDesign Adobe IllustratorAdobe Dreamweaver webdesign1992Utrecht UniversityBasic programming1983Mediacollege AmsterdamStudy Graphic Design1978Technical School PatrimoniumStudy Electrotechnical technician C-niveau HOBBY’SCartographySport (badminton, football) History in generalGraphic Design...

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