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The Ancient Theatres of Istanbul

Ali TAMER ÜRÜM (Istanbul, Turkey) Abstract: In the ancient cities around the Mediterranean region with Anatolian, Greco Helen, Macedonian and Roman cultural and political influences, theatres were very important centers of cultural, social and political activities.The Ancient theatres of Istanbul, within WHC area, in Turkey, have not been discovered, excavated and reconstructed archaeologically yet. According to the official urban registrations of Constantinople (Roma Novum, Nea Roma), namely to “Notitia Urbis Constantinapolitanea” (1) from the years 440 – 450 AD, there were 4 theatres in the ancient city of Istanbul, 2 of which there were in the 2.nd urban regio: Theatrum Majus and Theatrum Minus or Megaraian Theatre. In the 13.th regio, Sykae (Galata, Pera) there was one and finally in the 14.th urban regio another ancient theatre. During the experimental excavations in the year 1959 by Mr. H. Örs, who was former director of Topkapi Palace Museum, some marble seats of the ancient theatre on the slope of Vyzantion (Byzantion) acropolis have been discovered in situ.(2) Methodology: Within our poster, we will present reports on archaeological researches and findings by using analysis, comparative methods and recent field scanning technologies. Results and innovations: Our aim is to encourage the scientific researches and discoveries of the locations of the two ancient theatres in the second regio of Istanbul and to start excavations and reconstruction of them for WHC and cultural tourism. Keywords: Ancient Theatres, Istanbul, WHC, Notitia Urbis...

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Cities as museums: Birmingham as outdoor gallery of urban ephemera

Valentina FANTINI1 | James DIXON2 (1DiDA, Dipartimento di Architettura, Florence University, Italy /2MOLA, Museum of London Archaeology, UK) Keywords: street art, digital survey, ephemeral, Birmingham, digital documentation Abstract: The city of Birmingham is located in the West Midland (England). Nowadays Birmingham is changing aspect quickly and a comprehensive masterplan has begun to be enacted. This paper will focus on Digbeth, a five min walk from the city centre, where abandoned factories and other historical remains are waiting to be renewed, in this stimulating scenario Local Artists are expressing their talent. An organization named City of Colour has been organising the ‘City of Colour Festival’ since 2013; this event takes place in Digbeth, inviting artists to paint small portions of walls. Last year 100 artists participated and thanks to their contribution, and other artists it is possible to consider Digbeth as an outdoor graffiti gallery. The aim of the research, bringing together architectural and archaeological perspectives on art, is to provide a tool to preserve this art in the future, accepting street art as part of the cultural heritage of Birmingham. Using SFM solution, photoscanning each wall periodically it will be possible to record these pieces of art, without maintaining the painted wall, that would mean damaging the value of this kind of art itself. The idea of the research, presented here in its early stages, is to develop an app, using geo-location and enhanced digital imagery, to allow the art-history of Digbeth’s walls to be reviewed in situ. Using augmented reality a projection of the historical art will effectively be cast onto the real wall, using it as a 1:1 textured model. The result will be a flexible interactive archive of Graffiti in Birmingham, allowing interested parties to update the archive by adding their own images of graffiti. This paper seeks to outline the disciplinary position and practical methodology of the research and assess the role of this and other similar initiatives in either colluding with or countering the masterplan narratives of large-scale...

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Urban development, construction projects and urban archeology Case Study: Excavation, layer encryption of Shadqoli Khan site, Qom

Mahsa VAHABI1 | Siyamak SARLAK2 (1Archaeology at Tehran University | 2Faculty Institute of Archaeology, Tehran Iran) Keywords: Shadqoli Khan, Urban Archaeology ,Development projects Abstract: The city of Qom, because of the special social – political and religious status, has witnessed a growing development trend of numerous projects especially the last three decades with the aim of urban development and social services. Undoubtedly, the process of extensive development without balancing the different levels can create many challenges. One of the current challenges in the development process in Iran, including the city of Qom is the lack of balance between economic development and cultural development. In the winter of 2005, following the build up a great way called Ammar Yasser Boulevard in the center of the city of Qom, this project is within the historic fabric of the city of Qom, Shadqoli Khan Area, the remains of an ancient site of the fourth millennium ago BC was found. Unfortunately, due to the massive excavation work at the site, more than 90 percent of the area was completely destroyed. The remains of the area (hills of Shadqoli Khan) where buried and was non-visible under the construction of residential and street pavement, were done under layer encryption. This process caused to find three establishment stages of a cultural period (Silk3) comes back dated to the later of fifth millennium to the early fourth millennium in the center of the historic fabric of Qom city. archaeology excavations on the remaining of this area and changing it to a museum site can revive different aspects of economical- social life of people who were inhabited in this area before the history era to the current era. This can provide a sufficient background to do archeological, anthropological and demographic studies as well as to attract historical tourists in Qom city. The science of archeology, status and its procedures in the current context of...

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Digitising difference. Storytelling on the rocks: Proto-cinema in Valcamonica, between the 2D and 3D worlds

Frederick BAKER (McDonald Institute for Archaeological Research Cambridge University, UK) Keywords: Rock Art, Valcamonica, 3D digitisation, animation Abstract: The digital difference. Speaking as both an archaeologist and filmmaker, the author asks: What does working digitally bring the methodology of archaeologists working with animators and digital designers on complex material such as Rock Art. What are the dangers of digital for storytelling and visualisation when it comes to preserving the potential otherness of past societies and artists? The discussion will first be based on the case study of the rock art of Valcamonica (Lombardy) and the exhibition “Pitoti – the digital rock art of ancient Europe” shown in Milan and Cambridge and academically curated by the author with Dr Christopher Chippindale and produced with the CCSP Capo di Ponte. Secondly the paper will look at the research process that led to the current on going EU funded digital research project “3D Pitoti”, with is being carried out by the universities of Cambridge, Bauhaus Weimar, Nottingham, TU Graz, FH St Pölten, as well as ArcTron, Archeocamuni and the CC SP, Capo di...

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