Francesco GABELLONE
(IBAM – CNR (National Council of Research), Italy)

Abstract: The reconstructive study of Jupiter Anxur sanctuary in Terracina (Lazio, Italy) is part of a wider valorization project to develop a musealization intervention that provides in-site visit, aimed at understanding the existents archaeological structures and to the creation of digital contents and multimedia solutions useful to stimulate the curiosity and interest of the visitors.
The entire project was done in collaboration with the Archaeological Superintendence of Lazio, the Officina Rambaldi and the Syremont spa, in order to make a digital movie that describes the historical and archaeological features of one the most important republican sanctuaries in central Italy.
In the absence of reliable and complete data on the original appearance of the buildings located on Mount St. Angelo, it was decided to adopt constructive largely used materials in the republican age and reconstructive solutions based on an approach that could be called ‘analogical’, i.e. the comparison with contemporary buildings, but also on information about canonical proportions of the classical orders, described by Vitruvius in the first place.
This attitude has allowed to formulate plausible reconstruction hypothesis, in which the archaeological data is safeguarded as the indispensable foundation of each proposed solution, which, despite in terms of typological approach, provides the visitor a clear idea of the three-dimensional site impact, here as in much part of the Italian archaeological sites, is often highly reduced or completely absent.
The planimetric reconstruction returns the spatial sense and architectural complexity of the various levels on which articulates the original path of cult.
The communicative aspect is behind the project. For this reason the product cutting into a narrative suitable way for an audience of non-experts. In order to achieve maximum emotional impact and in line with earlier representations, 3D scenes were done with a ‘painting’ look, focusing on depth of field shots with strong and extensive use of the post-effects film.

Keywords: Terracina, Computer Animation, Virtual reconstruction