(University of Florence – Dipartimento di Architettura, Florence, Italy)

Keywords: digital survey, micro-photogrammetry, HMD system, 3D printing, Cappadocia

The study concerns of the possible applications of augmented reality in relation to immersive systems for virtual simulation. The study brings together the products of two possible ways of digital survey, laser-scanners and photogrammetry, and their DSM development and software prototyping of portions to propose scenarios useful for cognitive and sensorial immersive experiences.
The example is developed on the rupestrian architectural system of Göreme in Cappadocia, Turkey; the laser-scanner survey operations allow the processing of point clouds of architectural environments: selecting between these environments on which they were carried out more detailed studies, is possible to create software platforms executable by HMD device immersive virtual simulation. The thus created environments then become useful for direct cognitive experience, being able to get into them and feel the size and recognize the functional destination within the architectural system that contains them.
Parallel to this process, the in-depth studies develops the data obtained from relevant micro-photogrammetric operations performed on the wall surface portions with SFM processes; obtaining first virtual models and later as digital 3D printing product life-size reproductions with a high level of detail. By relating environments with hand tracking and space location tracking is possible to get in augmented reality broader experience, which also includes the tactile component that allows an extension of the cognitive framework of the cultural property.
The research does not claim to be conclusive but provides an input to a new path of development of possible relationships between the results of complex measurement campaigns and the use of physical and virtual environments reproduced; all to provide the means of study or archive components evolved and some more next to the total reproduction of reality.

Relevance conference | Relevance session:
The paper is an attempt of new ways of relationship between different survey methods.

The relationship between the tactile component and the augmented reality

MANCUSO, A. / PASQUALI, A. (2015):
Digital Micro-Photogrammetry: new ways to dialogue with future researchers – Poster Session CHNT 20
VERDIANI, G. / PUCCI, M. / GIRA, C. (2016): A special eyesight to a lost past: Oculus Rift, Google Cardboard and SketchFab to support the digital reconstruction of the St. Donato cathedral in Arezzo, Italy – Proceeding of the Kultur und Informatik Conference-Berlin